MICHAEL NEBELING

I'm an Assistant Professor at the University of Michigan, where I created the Information Interaction Lab. We study the next generation of user interfaces, as well as the methods and tools to create them. Our current focus is on virtual, augmented, and mixed reality applications.

At U-M, I'm a key contributor to the U-M wide XR Initiative, closely work with Academic Innovation on a new AR/VR MOOC specialization (my Teach-Out was just a first example), support our student-led AR/VR initiative called ARI, am active in our HCI speaker seminar series called MISC, teach introductory and more advanced AR/VR courses, and lead or contribute to several U-M and externally funded research projects.

Currently, my research is focused on creating new techniques, tools, and technologies to make AR/VR interface development easier and faster. My vision is that anyone without 3D modeling, animation, or programming background can be an active participant in AR/VR design, and that AR/VR modes become a useful and effective feature that become active based on a user's context, task, and preference. My earlier research established principles, methods, and tools for the design, development, and evaluation of multi-device and cross-device user interfaces. In a second thread of research, I demonstrated how to use crowdsourcing to create responsive web designs, to write a paper from a smartwatch, or to design gesture recognizers. This work has received nine Best Paper Awards and Honorable Mentions at the premier HCI conferences. I regularly serve on the program committees of ACM's CHI, UIST, and EICS conferences. I received a Disney Research Faculty Award and a Mozilla Research Award. I joined Michigan in 2016 after completing a postdoc in the Human-Computer Interaction Institute at Carnegie Mellon University and a PhD in the Department of Computer Science at ETH Zurich.

Curriculum Vitae

Watch Prof Neb Live: PhD in technical HCI on Twitch For 2020, I'll be recruiting new people to join my lab: 1 postdoc and 1-2 PhD students. I will also commit funding to a promising visiting PhD researcher (should have made significant progress in your PhD program in HCI). This can be a great option for someone who is about to finish their PhD and thinking about doing a postdoc, but isn't ready to commit to a whole year yet :-) And, in general, I'm always interested in meeting students who share my interests in designing, building, and studying novel user interfaces, including but not limited to, mixed-reality interfaces. If you are interested in joining my lab at U-M, send me an email.

U-M Teach-Out (2019)



Join our AR Teach-Out on Coursera for free! More than 2,400 learners are already enrolled.

Research at the University of Michigan (2016-today)

Since starting the Michigan Information Interaction Lab in September 2016, I have taken my research on cross-device interfaces further and developed a new focus on AR/VR interfaces. Most notably, this work led to three papers at CHI 2018 and two papers at CHI 2019. I am also contributing to the AVMR Initiative, created an AR Teach-Out, and developed two new courses focused on AR/VR design and development.

Selected AR/VR Research

  • 360proto (CHI'19 paper): a 360 paper prototyping tool to rapidly create AR/VR prototypes from paper and bring them to life on AR/VR devices based on a set of emerging paper prototyping templates specifically for AR/VR immersive environments, AR marker overlays and face masks, VR controller models and menus, and 2D screens and HUDs
  • ProtoAR (CHI'18 paper): a rapid physical-digital prototyping tool for mobile augmented reality apps that enables rapid transition from physical prototyping using paper wireframes and Play-doh models to digital prototyping based on multi-layer cross-device authoring and interactive capture tools
  • XD-AR (EICS'18 paper): an augmented reality platform that we are developing for multi-user multi-device augmented reality experiences that allow users to "edit" the physical world in realtime
  • 360Anywhere (EICS'18 paper): a platform enabling multi-user collaboration scenarios using augmented reality projections of 360 video streams

Please find out more on the Information Interaction Lab web site.

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Selected Publications

For the full list of publications, please check Google Scholar and DBLP.

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    Visit my research lab!

    Contact

    You can reach me by email via nebeling@umich.edu.

    If you are interested in my work, please feel free to follow me on Twitter @michinebeling.


    Twitch AR/VR Office Hours will resume in Winter 2020!

    Check out my CodePen A-Frame collections!

    News and Events

    November
    Twitch Office Hours: Doing a PhD in technical HCI (ask your questions here)

    MIT HCI Seminar talk: "Prototyping Mixed Reality experiences."

    MUM conference keynote: "Making Mixed Reality a thing that designers do and users want."

    October
    • Won't make it to UIST :-(
    • Participating in U-M's Celebrate Invention event, showcasing 360proto (will be released soon!) and other technologies created in my lab.
    • Won Best Paper Award at CHI Play for our iGYM project with Roland Graf.

    September Aloha, CHI 2020! Apart from a few paper submissions, I also community-sourced two Spotify playlists: one for authors, and one for reviewers. Check them out, they are really great!

    August Went kayaking with the lab! :-)

    July
    • Attending SIGGRAPH 2019, my first! Happy to receive the Disney Research|Studios Award. Thanks to Markus Gross and Bob Sumner for the nice little ceremony!
    • Had a great time at the Microsoft Research Faculty Summit! Thanks to Jaime Teevan for inviting me.
    • Gave a talk at Adobe Research on Mixed Reality Prototyping. Got very useful feedback! Thanks to my host, Wilmot Li.

    June
    iGYM paper accepted to CHI PLAY 2019, wohoo team!
    • Invited to give the opening keynote at MUM 2019.
    • Attended the UIST 2019 PC. That was a lot of fun! All my papers got rejected :P

    May
    • Had a great trip to Seattle visiting friends at UW CSE, iSchool, and HCDE! Gave a DUB seminar on Prototyping Mixed Reality Experiences.
    • Also met UW Reality Lab folks.
    • Attended CHI 2019 in Glasgow! Held my CHI 2019 AR/VR prototyping course.

    April UIST submissions! Finished first time teaching my more technical AR/VR course. Had a lot of fun with A-Frame and Unity!

    January Got a Disney Research Faculty Award. This award will enable me to implement and test my XR workbench concept. I'm excited!

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    Acknowledgments

    My work at Michigan is supported by the School of Information, the Office of Academic Innovation, and the Exercise & Sport Science Initiative. It is also externally sponsored by Microsoft, Google, Lenovo, Disney, Ford, and Masco.

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