At U-M, I'm the XR faculty innovator-in-residence advising the U-M wide XR Initiative, closely work with the Center for Academic Innovation on a new AR/VR MOOC specialization (my Teach-Out was just a first example), am faculty adviser for the student-led AR/VR initiative called ARI, am active in our HCI speaker seminar series called MISC, teach introductory and advanced AR/VR courses, and lead or contribute to several U-M and externally funded research projects.
My research contributes new techniques, tools, and technologies to make AR/VR interface development easier and faster. My vision is that anyone without 3D modeling, animation, or programming background can be an active participant in AR/VR design. I want AR/VR to become useful and effective interaction modes that bring real benefits to users taking into account their context, task, and preference. My earlier research established principles, methods, and tools for the design, development, and evaluation of multi-device and cross-device user interfaces. In a second thread of research, I demonstrated how to use crowdsourcing to create responsive web designs, to write a paper from a smartwatch, or to design gesture recognizers. My research has received eleven (11 :P) Best Paper Awards and Honorable Mentions at the premier HCI conferences. I regularly serve on the program committees of ACM's CHI, UIST, and EICS conferences. I received a Disney Research Faculty Award and a Mozilla Research Award. I joined Michigan in 2016 after completing a postdoc in the Human-Computer Interaction Institute at Carnegie Mellon University and a PhD in the Department of Computer Science at ETH Zurich.
Watch Prof Neb Live: PhD in technical HCI on Twitch
I'm always interested in talking to students about doing a PhD in technical HCI. Below is a video of my Twitch stream in 2019 to go over a list of crowdsourced questions that I received from prospective PhD students. I met a lot of great students this way, so I really enjoyed this. I will do it again in Fall 2020!
Since starting the Michigan Information Interaction Lab in September 2016, I have taken my research on cross-device interfaces further and developed a new focus on AR/VR interfaces. Most notably, this work led to three papers at CHI 2018, two papers at CHI 2019, and three papers at CHI 2020. I am a key contributor to the XR Initiative (what started as AVMR Initiative), created an MR Teach-Out, developed two new courses focused on AR/VR design and development, and am working on a new XR MOOC specialization slated for launch in May 2020.
Please find out more on the Information Interaction Lab web site.
Using my Swiss NSF mobility grant at CMU, I investigated ways of orchestrating multiple devices and crowds to enable complex information seeking, sensemaking and productivity tasks on small mobile and wearable devices. I also contributed to the Google IoT project led by CMU. This work led to three papers at ACM CHI 2016:
You can reach me by email via firstname.lastname@example.org.
If you are interested in my work, please feel free to follow me on Twitter @michinebeling.
March MRAT and a study on key barriers to entry for novice AR/VR creators I co-authored with friends from Canada both won a Best Paper Award at CHI. Now you're cooking!
February Interviewed many great prospective PhD students. Made two offers. Can't wait to start working with them!
January Started producing my XR MOOC slated for launch in May 2020. I'm very excited to share my experience from my four years of research and teaching in AR/VR at U-M.
• Three papers conditionally accepted to CHI 2020: XRDirector (a role-based collaborative immersive authoring tool), MRAT (mixed reality analytics toolkit), and an interview study with 21 participants on key barriers for AR/VR creators. Aloha!
• Selected as a finalist for MTRAC funding, Michigan's translational research grant, to take some of my AR/VR innovations and create an AR/VR design platform.
• Twitch Office Hours: Doing a PhD in technical HCI (ask your questions here)
• MIT HCI Seminar talk: "Prototyping Mixed Reality experiences."
• MUM conference keynote: "Making Mixed Reality a thing that designers do and users want."
• Won't make it to UIST :-(
• Participating as one of only eight selected teams for U-M's Celebrate Invention event, showcasing 360proto (will be released soon!) and other technologies created in my lab.
• Won Best Paper Award at CHI Play for our iGYM project with Roland Graf.
August Went kayaking with the lab! :-)
• Attending SIGGRAPH 2019, my first! Happy to receive the Disney Research|Studios Award. Thanks to Markus Gross and Bob Sumner for the nice little ceremony!
• Had a great time at the Microsoft Research Faculty Summit! Thanks to Jaime Teevan for inviting me.
• Gave a talk at Adobe Research on Mixed Reality Prototyping. Got very useful feedback! Thanks to my host, Wilmot Li.
• Had a great trip to Seattle visiting friends at UW CSE, iSchool, and HCDE! Gave a DUB seminar on Prototyping Mixed Reality Experiences.
• Also met UW Reality Lab folks.
• Attended CHI 2019 in Glasgow! Held my CHI 2019 AR/VR prototyping course.
April UIST submissions! Finished first time teaching my more technical AR/VR course. Had a lot of fun with A-Frame and Unity!
January Got a Disney Research Faculty Award. This award will enable me to implement and test my XR workbench concept. I'm excited!
December Two papers conditionally accepted to CHI 2019: one on my 360proto tool for making AR/VR interfaces from paper and the other is a conceptual framework for classifying mixed reality experiences developed based on expert interviews and a literature survey, led by my former postdoc, Max Speicher. Also, my CHI 2019 AR/VR prototyping course was accepted.
November Got a Mozilla Research Grant for a next-generation AR/VR browser. This award will support several new students joining my lab next semester! Joined UIST 2019 PC. Looking forward to visiting Stanford next summer and to your submissions!
July Became EICS 2019 Technical Chair. Max Speicher completed his postdoc in my lab. Good luck for the future!
June Visiting ETH Zurich and giving a talk on our AR research. Attending UIST 2018 PC meeting. Learned a lot, and had some fun. XDBrowser related paper for improving web accessibility got in. Brian presenting XD-AR and 360Anywhere at EICS 2018.
January Two AR/VR course proposals accepted! Going to start teaching the AR/VR intro course in Fall 2018. Also, started filming our AR Teach-Out. Going to launch in March.
November Started developing two new courses on Augmented/Virtual/Mixed Reality. There was also a first article about it in the Michigan Record.
October My proposal for an AR Teach-Out accepted. Looking forward to producing it over the next few months! I was also on the PhD thesis committee of Maria Husmann at ETH Zurich. Excellent cross-device research!
August Became a Co-PI in a Lenovo sponsored project around AR interfaces.
June Getting ready for my four summer interns. And, back on the CHI Engineering PC for 2018. Looking forward to your submissions!
March/April Max Speicher joining my lab as Research Fellow, Brian Hall as PhD Student, and Erin McAweeney as REMS Fellow. Exciting! Also won an ESSI grant!
January Teaching SI 582 Intro to Interaction Design this spring.
December XDBrowser 2.0 accepted at CHI 2017.
August Wrapping up my Swiss NSF Advanced.Postdoc Mobility fellowship at CMU. Had a great time. Many new friends for life. Thanks for the support!
May Accepted Assistant Professor position at UMSI. Attended CHI'16 in San Jose, CA. Participated in microproductivity and cross-surface workshops. Led Systems@CHI lunch. Chaired end-user programming session. Presented WearWrite (video) and XDBrowser (video).
April Joined HCOMP'16 PC.
October Joined EICS'16 PC.
July Published WearWrite tech report.
February Started working at CMU HCII.
My work at Michigan is supported by the School of Information, the Office of Academic Innovation, and the Exercise & Sport Science Initiative. It is also externally sponsored by Microsoft, Google, Lenovo, Disney, Ford, and Masco.