DR. MICHAEL NEBELING

I'm an Associate Professor at the University of Michigan, where I direct the Information Interaction Lab. I'm interested in designing and studying novel methods and tools to create virtual, augmented, and mixed reality (XR) experiences that are easy, safe, and beneficial to use. My research contributions often involve designing and building new toolkits, authoring tools, and interaction techniques, in an effort to balance usability, accessibility, and privacy needs.

At UM, I lead the Information Interaction Lab in the School of Information (UMSI). I've also been involved with the Center for Academic Innovation where I created the Extended Reality for Everybody specialization on Coursera (see below). I'm faculty adviser to the student-led Alternate Reality Initiative (ARI). I also co-direct our HCI seminar series as part of the Michigan Interactive and Social Computing (MISC) research group, teach introductory and advanced AR/VR courses (SI 559/659), and lead or contribute to several UM and externally funded research projects.

I regularly serve on the program and organizational committees of the ACM CHI, UIST, and EICS conferences. For example, I was EICS 2024 general co-chair and UIST 2021 Papers co-chair. I received a Disney Research Faculty Award (for excellence in science), a Mozilla Research Award (for reinventing the browser as an AR/VR application delivery platform), an Epic MegaGrant (for educational tools in XR), and a Meta Reality Labs gift (for my work on fairness and inclusion in XR). Working with UM's Center for Academic Innovation, I started my role as XR Faculty Innovator-in-Residence with the UM wide XR Initiative in 2019. I created the XR MOOC series, a three-course AR/VR specialization on Coursera. I joined UM in 2016 after completing a postdoc in the Human-Computer Interaction Institute at Carnegie Mellon University and a PhD in the Department of Computer Science at ETH Zurich. Upon my promotion to Associate Professor in 2022, I spent my sabbatical at Meta Reality Labs‐Research.

Curriculum Vitae

Why XR Research Matters

As an HCI researcher, I've become interested in XR in 2016 when I started my new lab at the University of Michigan. I want AR/VR to become useful and effective interaction modes that bring real benefits to users taking into account their context, task, abilities (or disabilities), and preference. In terms of application domains, I'm particularly interested in the role XR technologies can play to improve education and accessibility. Read more...

Extended Reality for Everybody (2020)

Below is one of my video lectures from the Extended Reality for Everybody specialization on Coursera. In this short video, I explain the key concepts and terminology in the XR space. It is an example of a video lecture we created in two versions, first using traditional video and then using these more immersive formats. It is also an example of a simple form of virtual production which provided a basis for our XRStudio research project (see below).

Join our XR MOOC specialization on Coursera (free for UM students and alums through Michigan Online)!

PhD in Technical HCI Office Hour (2024)

I'm always interested in talking to students about doing a PhD in technical HCI. Below is a video of my online office hour with several faculty friends, going through a list of crowdsourced questions that I received from prospective PhD students. I've met a lot of great students this way and really enjoyed this. This year was the 6th edition. You can find the ones from 2019‐2023 in my YouTube playlist.

Research at the University of Michigan (2020-today)

Since starting the Information Interaction Lab in September 2016, I have developed a new research focus on AR/VR interfaces. My earlier XR research contributed new techniques, tools, and technologies to make AR/VR interface design and development easier and faster. My vision was that anyone without 3D modeling, animation, or programming background can be an active participant in AR/VR design. My initial focus was on rapid prototyping, but I have since expanded scope to promote more accessible and safer XR design.

For example, below is a video of Reframe, an AR storyboarding tool prompting interaction designers to address S&P issues by design. This project was led by my PhD student Shwetha Rajaram and presented at UIST 2023.

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Selected Publications

For the full list of publications, please check Google Scholar and DBLP.
Students supervised by me are underlined.

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    Visit my research lab!

    Contact

    You can reach me by email via nebeling@umich.edu.

    You can also find me on Twitter @michinebeling.

    News and Events

    Winter 2024
    • Teaching SI 659 Developing AR/VR Experiences. Made it a bit less broad by focusing on Unity as opposed to covering WebXR, Unity, and Unreal. Seeing some good projects this semester!
    • Doing some really cool research focused on future always-on, head-worn AR; bringing AI agents into MR; and making AR/VR safer with GenAI.
    • Submitted a few papers to UIST 2024 after the CHI 2024 disaster :P

    Fall 2023
    • Back to Michigan. Welcoming postdoc Janet Johnson in the lab. Continuing work with PhD student Shwetha Rajaram. Teaching SI 559 Intro to AR/VR. All the good stuff.
    • Latest edition of our PhD in technical HCI office hour.

    2022/2023
    • On sabbatical at Meta Reality Labs Research in Redmond.

    Show more news...

    Acknowledgments

    My work at Michigan is supported by the School of Information, the Office of Academic Innovation, and the Exercise & Sport Science Initiative. It is also externally sponsored by Microsoft, Google, Lenovo, Disney, Ford, and Masco.