I'm an Assistant Professor at the University of Michigan School of Information, where I created the Information Interaction Lab. We study the next generation of user interfaces, as well as the methods and tools to create them. With the goal of making interfaces easier to use and to create, our research benefits both users and designers, and allows more users to be designers.

My earlier research established principles, methods, and tools for the design, development, and evaluation of multi-device and cross-device user interfaces. In a second thread of research, I demonstrated how to use crowdsourcing to create responsive web designs, to write a paper from a smartwatch, or to design gesture recognizers. The vision behind some of my current research is to make the creation of augmented and virtual reality interfaces as easy and flexible as paper prototyping. This work has received eight Best Paper Awards and Honorable Mentions at the premier HCI conferences. I regularly serve on the program committees of the ACM CHI, UIST, and EICS conferences. I received a Disney Research Faculty Award and a Mozilla Research Award. I joined Michigan in 2016 after completing a postdoc in the Human-Computer Interaction Institute at Carnegie Mellon University and a PhD in the Department of Computer Science at ETH Zurich.

Curriculum Vitae

I'm always looking for people, particularly 1-2 new postdocs, who share my interests in designing, building, and studying novel user interfaces. If you are interested in joining us at U-M, send me an email.

Research at the University of Michigan (2016-today)

Since starting the Michigan Information Interaction Lab in September 2016, I have taken my research on cross-device interfaces further and developed a new focus on AR/VR interfaces. Most notably, this work led to three papers at CHI 2018 and two papers at CHI 2019. I am also contributing to the AVMR Initiative, created an AR Teach-Out, and developed two new courses focused on AR/VR design and development.

Selected AR/VR Research

  • 360proto (CHI'19 paper): a 360 paper prototyping tool to rapidly create AR/VR prototypes from paper and bring them to life on AR/VR devices based on a set of emerging paper prototyping templates specifically for AR/VR immersive environments, AR marker overlays and face masks, VR controller models and menus, and 2D screens and HUDs
  • ProtoAR (CHI'18 paper): a rapid physical-digital prototyping tool for mobile augmented reality apps that enables rapid transition from physical prototyping using paper wireframes and Play-doh models to digital prototyping based on multi-layer cross-device authoring and interactive capture tools
  • XD-AR (EICS'18 paper): an augmented reality platform that we are developing for multi-user multi-device augmented reality experiences that allow users to "edit" the physical world in realtime
  • 360Anywhere (EICS'18 paper): a platform enabling multi-user collaboration scenarios using augmented reality projections of 360 video streams

Please find out more on the Information Interaction Lab web site.

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Selected Publications

For the full list of publications, please check Google Scholar and DBLP.

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    Visit my research lab!


    You can reach me by email via nebeling@umich.edu.

    If you are interested in my work, please feel free to follow me on Twitter @michinebeling.

    Twitch AR/VR Office Hours will resume in Fall 2019!

    Check out my CodePen A-Frame collections!

    News and Events

    July • Attending SIGGRAPH 2019, my first! Happy to receive the Disney Research|Studios Award. Thanks to Markus Gross and Bob Sumner for the nice little ceremony!
    • Had a great time at the Microsoft Research Faculty Summit! Thanks to Jaime Teevan for inviting me.
    • Gave a talk at Adobe Research on Mixed Reality Prototyping. Got very useful feedback! Thanks to my host, Wilmot Li.

    JuneiGYM paper accepted to CHI PLAY 2019, wohoo team!
    • Invited to give the opening keynote at MUM 2019.
    • Attended the UIST 2019 PC. That was a lot of fun! All my papers got rejected :P

    May • Had a great trip to Seattle visiting friends at UW CSE, iSchool, and HCDE! Gave a DUB seminar on Prototyping Mixed Reality Experiences.
    • Also met UW Reality Lab folks.
    • Attended CHI 2019 in Glasgow! Held my CHI 2019 AR/VR prototyping course.

    April • UIST submissions! Finished first time teaching my more technical AR/VR course. Had a lot of fun with A-Frame and Unity!

    January • Got a Disney Research Faculty Award. This award will enable me to implement and test my AR workbench concept. I'm excited!

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    My work at Michigan is supported by the School of Information, the Office of Academic Innovation, and the Exercise & Sport Science Initiative. It is also externally sponsored by Microsoft, Google, Lenovo, Disney, Ford, and Masco.

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